| View previous topic :: View next topic |
| Author |
Message |
Proiteus Orc Boy

Joined: 10 Feb 2008 Posts: 133 Location: Lincoln
|
Posted: Thu Jun 05, 2008 8:43 pm Post subject: What Do You Think To The New Kill Points System? |
|
|
Unfortually I'm unable to go to the 'Design Studio Open Day' this Saturday to ask the people behind the new 5th edition rules some questions about the new Kill points system. So instead I thought I'd ask you lot for your views on the new scoring system.
For those of you who are unfamiliar with the new rule basically instead of rewarding victory points equal to the cost of that unit when you kill and enemy unit, vehicle or character you get rewarded 1 kill point no matter how expensive that unit is. In 2 of the missions if the objectives are not claimed it goes to Kill points to decide the winner but the 'Annihilation' mission (5th's seek and destroy) relies heavily on Kill points to decide the winner.
So what are you general thoughts on the new Kill Point system?
Personally I feel that a scoring system that rewards 1 point for every killed unit no matter the unit's size unbalances the game my guard army consists of 16pts while an army like Mike's Tau has 5pts. But I'm curious to see what the rest of you think? _________________ My 3 Unique Armies
The Noble Zanatorians: Currently Building
The Insidious Darkmakers: Completed!
The Bizzare Grot Rebellion: 'Winner Of Best Army Open War IX'
The Barbaric Kroggs: On The Drawing Board
|
|
| Back to top |
|
 |
Proiteus Orc Boy

Joined: 10 Feb 2008 Posts: 133 Location: Lincoln
|
Posted: Thu Jun 12, 2008 9:40 am Post subject: |
|
|
I and several others that I know have tried the new 5th edition and we all believe we'd be better off sticking with victory points both for the 'Annihilation' mission and for tiebreaking purposes cause out of all the mission based games all of us have played a 3rd of them have ended with 'tactical draws'.
Does anyone else feel the same about the continuing use of victory points over kill points? _________________ My 3 Unique Armies
The Noble Zanatorians: Currently Building
The Insidious Darkmakers: Completed!
The Bizzare Grot Rebellion: 'Winner Of Best Army Open War IX'
The Barbaric Kroggs: On The Drawing Board
|
|
| Back to top |
|
 |
toad Snotling

Joined: 02 Feb 2008 Posts: 19
|
Posted: Thu Jun 12, 2008 6:08 pm Post subject: |
|
|
The problem is that if you fancy going to GW event or GCN events, the rules are going to be kill points.
That means get used to it and change the way you game!
|
|
| Back to top |
|
 |
englishdemon Savage Orc

Joined: 03 Feb 2008 Posts: 261 Location: in the middle at the top
|
Posted: Thu Jun 12, 2008 7:39 pm Post subject: |
|
|
it just means you have to think about your army selection more and how you play the game, i dont see this effecting the way the game is played to much but it will effect tournaments which is a system that needed revising as i found the victory points system to be unfair at times when it came to scenarios and in my early days when i went to more tournaments i felt hard done by quite often.
my thousands sons may get dusted off in light of this though! _________________ Brother Death "if you give a man fire he will stay warm for the night, set him on fire and he'll be warm for the rest of his life!"
|
|
| Back to top |
|
 |
Periculosus Club Treasurer

Joined: 03 Feb 2008 Posts: 586 Location: Sheffield
|
Posted: Fri Jun 13, 2008 6:39 am Post subject: |
|
|
Army list builds will limit opponent's kill points and try and maximise what you can get.
See how it works.
|
|
| Back to top |
|
 |
the 1st pip Black Orc
Joined: 02 Feb 2008 Posts: 388
|
Posted: Fri Jun 13, 2008 11:52 am Post subject: |
|
|
Also, this system is designed to deter you from taking minimum sized squads, which at the end of the day can only be a good thing.
|
|
| Back to top |
|
 |
Orky James Events co-ordinator
Joined: 06 Feb 2008 Posts: 101
|
Posted: Sun Jun 15, 2008 2:29 am Post subject: |
|
|
Adam,
Don't forget your troop heavy army is going to be very good in a majority of the missions.
Kill points will make deciding a games alot quicker,
Finally get use to the changes every ones in the same boat.
|
|
| Back to top |
|
 |
bubbachop Orc Boy

Joined: 03 Feb 2008 Posts: 137
|
Posted: Sun Jun 15, 2008 3:15 pm Post subject: |
|
|
I personally love constraints. This is because it adds to the challenge of effective list creation, which as you know is one of my favourite aspects of the game. It is also one of the reasons I hate apocalypse.
|
|
| Back to top |
|
 |
Proiteus Orc Boy

Joined: 10 Feb 2008 Posts: 133 Location: Lincoln
|
Posted: Sun Jun 15, 2008 7:43 pm Post subject: |
|
|
Question 1
“Why replace a balanced system like victory points with kill points? It makes the game unbalanced cause armies like guard have to rely on a lot of small units 2 Guard kill points for every 1 Marine kill point, So how do you think this is balanced?”
“Well first of all Victory Points are still in the game for use in the mission based scenarios as a tiebreaker system. As for the Kill points system in general it is to balance it up so armies with lots of units such as troops like guard may be very effective in swarming the objectives in mission based scenarios but not so good in ‘Annihilation’, while power armies may completely dominate in the ‘Annihilation’ mission they will fair poorly in the 2 mission based scenarios due to the lack of troops.”
“So what you’ve done really is turn 40k into a ‘Rock, Paper, and Scissors’ game for most armies?”
“Not at all the main challenge like in most tournament armies is to balance out your army to be efficient in any scenario, therefore requiring a lot more tactics in the game.”
Question 2
“Now you made the new Ork Codex basing it off the new upcoming 5th edition correct?”
“Yes”
“Then why did you give people the option to equip the Battlewagon with so many weapons when you knew that vehicles in the upcoming edition won’t be able to fire more than 1 weapon on the move? I have a mate with a well armed Battlewagon that is now useless in the new rules”
“Well he can still fire his Big Shootas, wait those are strength 5”
“Exactly he can only fire one weapon out of all the rokkit launchers and the zap gun he armed it with”
“Well the Battlewagon is designed to be more of a transport than a weapons platform”
Question 3
“How do you believe Necrons will cope being no longer able to destroy vehicles with the Gauss weapons?”
“Well given how hard it is to destroy vehicles now having every unit in the army being able to damage them is a great advantage and with enough shots you are likely to easily cripple a tank to a point where it no longer poses a threat”
These were some questions I fired at the main designer of the new 5th edition rules on the 14th, after some reflection I've considered to give it a chance. Besides with some of the new weapons guard will have I look forward to their new codex (see my post in 'new marine stuff' to find out). _________________ My 3 Unique Armies
The Noble Zanatorians: Currently Building
The Insidious Darkmakers: Completed!
The Bizzare Grot Rebellion: 'Winner Of Best Army Open War IX'
The Barbaric Kroggs: On The Drawing Board
|
|
| Back to top |
|
 |
Lee Orc Boy
Joined: 04 Feb 2008 Posts: 145
|
Posted: Fri Jul 25, 2008 8:22 am Post subject: |
|
|
Iam perfectly happy with the killpoints system as it punishes a person for taking multipule 5 man squads and undedicated transports.
and it sounds like you gave the dev a version of 40K "hardtalk" there :p
Lee
|
|
| Back to top |
|
 |
|