Gobstyk's
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Renegade Mechanicus Army Project Log
http://gobstyks.freeforums.org/renegade-mechanicus-army-project-log-t644-45.html
Page 4 of 6

Author:  Proiteus [ Tue May 26, 2009 1:05 pm ]
Post subject:  Zanatorian Golem

Zanatorian Golem

Well I'm finally back on track with the creation of the machine cult, I'll start building the big robots first and then the smaller squads before mass producing the Iron Guard robots. But first off we'll look at the Golem.

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As you can see from the Iron Guard robot the golem is very big, which makes it perfect for representing a Necron Tomb Spyder or Deamon Prince.

I did make a small adjustment to the dread model which was to add a visor using green stuff to replace those eyes which ruined the robotic look of the model: http://fc05.deviantart.com/fs42/f/2009/077/0/b/Zanatorian_Golem_Unpainted_by_Proiteus.jpg

I'm quite pleased with how its turned out, but as always you views are very important. Next up will be the Mastermind and Harbinger.

Author:  Proiteus [ Wed May 27, 2009 11:29 pm ]
Post subject: 

Zanatorian Constructor

Some of you may remember my first attempts to replace my first Necron Warrior conversion following the GW bitz discontinuation: http://gobstyks.freeforums.org/renegade ... .html#3827

However I soon realized that it looked more like a robot build for construction and repair rather than for fighting purposes.
Plus although original it was lacking in detail compare to the later Iron Guard conversion so I decided to put it by and save it for a representing something else.

But recently while working on the 'Harbinger' model I decided to make one as an objective model replacing the gauss blasters with small tools and upon seeing the final model I'm tempted to make a full set of 5?

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What do you think? Should I make a full set of 5 for my objective bases or just keep the one?

Author:  Proiteus [ Thu May 28, 2009 6:05 pm ]
Post subject:  Zanatorian Harbinger Tank

Zanatorian Harbinger Tank

Well here it is the Harbinger tank the model that we'll represent a chariot of tzeentch (jetbike with heavy anti tank and infrantry weapons that is able to shoot two different targets in the same turn)

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Of course it will only be used in games of 1750 which I rarely play or replace the 320pt Lord Of Change in smaller games.

Yet there is still some work to do both this model and the Golems need to be pinned and I'm still unsure about the main weapon?

Author:  Proiteus [ Sun May 31, 2009 12:14 pm ]
Post subject:  Mastermind

Mastermind

With the completition of the Mastermind Robot thats all the different types of robotic units done for my Deamon based army, now I'm ready to move on to producing whole squads.

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The Changeling is a must in any all Tzeentch army, for 5pts it allows me to force an enemy unit to target a friendly unit so they can either stand around confused or pass a leadership to try and see through the illusion if not they shoot everything they can at the chosen friendly unit.

Such an ability would certainly require a robot that has some level of psychic power I thought of two options 1. A psyker’s brain implanted into a robot or 2. An ancient piece of tech that focuses on feeding info directly into the targets brain to create illusions. I decided to choose both and created the Zanatorian Mastermind. I did think of using a sphere instead of a skull but I feel that would be over using that idea as it is already being used of the Scorpions and Disruptors.

Just think of it as a robotic Zoanthrope, regarding the paint scheme I went with Dark colours with a small amount of blue to blend it in with the army.

Author:  Proiteus [ Fri Jun 05, 2009 1:10 pm ]
Post subject:  The Avatar: Work In Progress

The Avatar: Work In Progress

Well here is a quick preview of the Avatar Of The Machine God an ancient and powerful machine that will be leading the Zanatorian robotic army. He'll be representing a Lord Of Change.

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All that remained to be done is his wings and adding a blade weapon to his arm. After that he'll be painted and ready for deployment!

Author:  Orky James [ Sun Jun 07, 2009 8:25 pm ]
Post subject: 

Will you be mentioning your friend that helped you scuplt the green stuff on this model?

Author:  willplatten [ Mon Jun 08, 2009 11:49 am ]
Post subject: 

I believe most "painting scores" ask did you paint all these models yourself, not sculpt.....because if it did, no one could ever win unless they were the GW designer themselves.....:D

Author:  Andy "WildcardUKFRA [ Mon Jun 08, 2009 5:05 pm ]
Post subject: 

and that sort of Scoring would be harsh.

They look good Grats to WHOEVER has contributed WHATEVER to them.

Doddy

Author:  Proiteus [ Mon Jun 08, 2009 11:39 pm ]
Post subject: 

I was going to thank matthew for his helpful tuition and advice in making the Avatar when the finished version was posted James, I found it a lot harder than my simple Machine Lord cloak.

Besides I'm avoiding anyone else getting too involved with the project, in case a member of gobstyks decides to have another talk to the Open War officals. :x

Author:  the 1st pip [ Tue Jun 09, 2009 4:24 am ]
Post subject: 

I'm sure whoever said it was only joking, Adam.

But I understand how you feel. It was unnecessary.

Author:  Proiteus [ Tue Jun 09, 2009 10:53 am ]
Post subject: 

Okay, now can we get back to comments being on the models. :)

Author:  Proiteus [ Wed Jun 10, 2009 11:06 am ]
Post subject:  More Improvements

Someone commented on the original Disruptor model and mentioned how it had no clear indication of how it attacked. So I've painted lighting effects on the main orb to better represent the electrical weapon it uses.

Image

Author:  Proiteus [ Fri Jun 19, 2009 8:34 pm ]
Post subject:  Zanatorian Avatar Unpainted

Mechanicus army, as you can see I've made a few touch ups such as wings and a weapon.

I decided to go with a 60mm base over the 40mm for purposes of it representing the Lord of Change and eventually the base crew to be very cinematic.

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Special thanks to a friend of mine who instructed and assisted me in the modeling of the green stuff on the model.

Sadly it won’t be painted till the start of the summer holidays as I’m taking part in a program held by GW to paint an army in the 6 weeks holiday. At the end it will be entered it into a tournament at Warhammer World where armies will be judged and awarded for theme, conversion and paint job. So it’s just the thing for this army’s first public appearance. Luckily I’ve only got to create at least 1250pts in the 6 weeks so I can still get 1 of each type of unit done before then out of the 2000pts to display on the thread.

Author:  Proiteus [ Sun Jun 28, 2009 12:08 pm ]
Post subject:  Construction Complete: Steel Scorpions

Construction Complete: Steel Scorpions

First squad of the army to be completed are the Zanatorian Steel Scorpions, they'll be represents Scarabs for necrons and nurglings for Daemons. Overall it worked out well each of them are pinned onto the base and apart from the two pirched on the wall and rock (top left and right) they've come out brilliantly. Aren't they cute!

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Also I've signed up for a GW army builder program during the 6 weeks, which means I'll be painting the army over the summer holidays which mean in the last week my army will be entered into a tournament with awards for things like best painted, converted, theme, etc.

Luckily I'm building an addtional 500pts for games of 2000 which means I can still build one squad of each unit for you guys to see and when the summer holidays begin I finish up the remaining 1500pts.

Author:  Proiteus [ Tue Jun 30, 2009 4:29 pm ]
Post subject:  Construction Complete: Iron Guard Squad

Construction Complete: Iron Guard Squad

Well the army is finally taking shape and the first Iron Guard squad is finally completed the first Iron Guard squad that will represent either necron warriors or pink horrors.

Image

As you can see I've added a lot more movement to them than the original model, I've also went with the two blasters instead of the claw.
But I feel they need a few more touch ups before I can think of them as completed.

Sadly though thats all I can do now till summer holidays begin without exceeding 500pts, so now all that I'll be doing is the building and converting the models ready for painting later this month and also creating the background comic for them.

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