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 Post subject: Right then.. Open War!
PostPosted: Sat Aug 22, 2009 11:08 pm 
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Savage Orc
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I have decided to lay myself down a challenge. I am going to build and paint an army in time for Open War in October. I also plan on making a good job of it too!

Being realistic, it was never going to be a Guard infantry list so I needed to think of something with a small number of models that wasn't two Seer Councils on jetbikes (as I as l already have one of those) but also fulfilling my need for the extreme build.

My main problem is that I compare all of my ideas to the Councils list that I used last year and they never seem as good. Obviously you can build armies specifically designed to destroy a Seer Council but they tend to be poor in general. Also I am tired of the Jetlocks and feel I have got as much out of them as I can. Like my Necrons in the last edition. (Oh how the tables turned for those poor little robots!)

I recently bought some Landraiders with a view to creating a new super-army for myself, using the Marine Codex but I don't simply want to copy Gareth's Redeemer list, It's very good but not as good as the Seers! (see my problem!!).

Anyway, extreme building, I thought about how many Landraiders you could squeeze into 1750 points and still have a viable army, with scoring units and the like. I had put some 1500 point lists on the forum a couple of weeks ago that all included 4 Raiders and 2 Scoring units but then I remembered that last year I had proposed a 'silly' Chaos list that included one more of each, so I will go with that, or at least a version of that.

HQ: Chaos Lord, Power Weapon.

E: 3 Terminators, 2 PFists, Heavy Flamer, Landraider + Havoc Launcher

E: 3 Terminators, 2 PFists, Heavy Flamer, Landraider + Havoc Launcher

T: 5 Marines, Flamer

T: 5 Marines, Flamer

T: 5 Marines, Flamer

H: Landraider + Havoc Launcher

H: Landraider + Havoc Launcher

H: Landraider + Havoc Launcher

As it is the summer hols, I have had time enough to get the troops built and make up most of the turrets/sponsons for the Landraiders. I plan on having all of the building done, so that I can start play-testing by Thursday (if possible).

It's going to have a distinctly 'non-Chaos' feel. Infact being based on an Inquisition force (it looks good and that's the main thing!)

Wish me luck...

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 Post subject:
PostPosted: Sun Aug 23, 2009 12:01 am 
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Savage Orc Warlord

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Should be interesting. That makes 5 LRs on the table on Thursday!


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 Post subject:
PostPosted: Sun Aug 23, 2009 8:17 am 
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Savage Orc
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Maybe at the end Phil but there will be six at the beginning!

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 Post subject:
PostPosted: Sun Aug 23, 2009 9:53 am 
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Savage Orc Warlord

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Actually, I meant to say '7'!


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 Post subject:
PostPosted: Mon Aug 24, 2009 7:41 pm 
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Savage Orc
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BRUTAL!!!

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 Post subject:
PostPosted: Wed Aug 26, 2009 2:57 pm 
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Gobbo

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Good anti infantry up close. Reasonable anti infantry at range and good anti-tank

Could suffer versus certain armies but really harsh generally.

Like the cheap lord

Purge with those flamers is what I say.

5 landraides travellig across the board is gonna be very difficult to stop.

Expect to see a lot of similar armies

Good against the big beasties too

T


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 Post subject:
PostPosted: Thu Aug 27, 2009 5:31 pm 
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Boss
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Quote:
HQ: Chaos Lord, Power Weapon.

E: 3 Terminators, 2 PFists, Heavy Flamer, Landraider + Havoc Launcher

E: 3 Terminators, 2 PFists, Heavy Flamer, Landraider + Havoc Launcher

T: 5 Marines, Flamer

T: 5 Marines, Flamer

T: 5 Marines, Flamer

H: Landraider + Havoc Launcher

H: Landraider + Havoc Launcher

H: Landraider + Havoc Launcher


I count 5 Land Raiders there.
So thats 10 Twin-linked Lascannons, 5 Twin-heavy bolters, 5 Havoc Launchers, 3 heavy flamers and 3 flamers.

I don't know Mike, I did run a 15 lascannon army against Gareths 3 Redeemers and i think the most I did was immobilize one, I'm not so sure about Lascannons anti-tank reliability nowadays on paper they're good in practice however......

I think the best anti-tank is meltaguns, if it were me i'd try to sneak a few combi-meltas on the termys instead of the fists.

On paper you've a killer army there but i'm sure you'll run into a speedbump or 2, I'm thinking Mech Orks will probably be your biggest problem again. I think you know Eldar too well to lose to them so you know their weaknesses. If you can figure out how to trash the Mech Orks(which is clearly your weakest matchup) then you're onto a winner.

Seems a good army but I have reservations.

Have fun!

Lee


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 Post subject: Re: Right then.. Open War!
PostPosted: Tue Oct 13, 2009 1:21 pm 
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Black Orc
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the Land Raider craze claims another victim. Anyway you should post your tau list up since thats what your using now.

Regarding your Tau force I have to enquire why a hammerhead, true the broadsides may run off due to loses to shooting but won't they last longer than the Hammerhead due to the fact it will get the attention from all of the anti-tank weapons in your opponent's army.

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The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject: Re: Right then.. Open War!
PostPosted: Tue Oct 13, 2009 3:53 pm 
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Savage Orc Warlord

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True, my Dread will drop pod first turn and hopefully vape it.

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 Post subject: Re: Right then.. Open War!
PostPosted: Wed Oct 14, 2009 12:07 pm 
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Boss
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the bonus with hammer heads is the upgrades you can move 12 and fire, you can get a 4+ save vs shooting and it's a skimmer with landing gear, i've always found my two far more effective than broadsides, the key with tau is to keep mobile they have some of the best vehicle upgrades in the game

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 Post subject: Re: Right then.. Open War!
PostPosted: Wed Oct 14, 2009 2:09 pm 
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Black Orc
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True and I realised yesterday that it's not just ld test but also wound allocation which is why you don't take broadsides. Which is understandable.

But heres an idea to defend your 'uber' unit from being held up in combat like I did for 4 turns. Take a unit of gun drones and use them to sheild your battlesuits when enemy assault units get too close, and because of the tau extra movement in the assault phase you won't be giving your targets cover saves due to the drones.

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My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject: Re: Right then.. Open War!
PostPosted: Wed Oct 14, 2009 5:54 pm 
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Gobstyks Sponsored Land Raider Fighting League Division 1

Pip 2 - 5 Mike
Gareth I 3 - 2 Andy D

If I see the Pip vs Mike game tomorrow my eyes will bleed

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 Post subject: Re: Right then.. Open War!
PostPosted: Wed Oct 14, 2009 7:45 pm 
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Savage Orc
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Hey Adam, you did not hold me up for 4 turns, rather you spent four turns throwing your best units to their deaths while I waited patiently to crush all (yes all) of your scoring units! In your face... :o

On a more important note, Hammerheads are ace. The only tragedy is that in an O'Shovah list is that you are only allowed one. I'm going to try swapping out one of the Crisis units units for a couple of Broadsides, see how that works.

I did enjoy our game and at one point it was looking bad for me but O'Shovah lump is just the dog's...

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 Post subject: Re: Right then.. Open War!
PostPosted: Wed Oct 14, 2009 8:32 pm 
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Black Orc
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bubbachop wrote:
Hey Adam, you did not hold me up for 4 turns, rather you spent four turns throwing your best units to their deaths


Yes but your unit was tied up in combat so technically I did hold you up, also I guess there were times where the dice gods were against me as well like the mass flaming which toad predicted would cook your guys but my rolls proved him otherwise.

But they are much worst units to be charged by such as nob bikers, termies and carnifexs which you'll likely encounter at Open War which is why I recommend the drone defence line.

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The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject: Re: Right then.. Open War!
PostPosted: Thu Oct 15, 2009 1:15 am 
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Savage Orc Warlord

Joined: Sun Feb 03, 2008 12:09 am
Posts: 953
BTW Andy, Mike is using Tau now.

I am not worried about the big unit of Crsis Suits, but I'm not sure how to take them down (probably Termies and Hest'an).

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