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 Post subject: Harbinger Of The Machine God
PostPosted: Tue Mar 31, 2009 5:55 pm 
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Black Orc
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Harbinger Of The Machine God

Last night I came up with an idea for a model that could represent a Herald on a chariot, I give you the ‘Zanatorian Harbinger’

Image

A chariot has some 5 wounds and 4 attacks so I’m thinking about modeling some ‘Steel Scorpions’ onto the base, as for it’s speed it scuttles real fast and can jump real high which also good for it’s furious charge rule.

What do you think? It’s only a rough conversion at the moment (held together with blue tac) I may change the weapon to something a bit better.

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My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
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 Post subject:
PostPosted: Tue Mar 31, 2009 6:20 pm 
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Boss
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what about if you make some bigger scorpions as 'horses' or maybe the herald could be carried on a bed of scorpions! as you really want to include them!

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 Post subject:
PostPosted: Fri Apr 03, 2009 1:12 am 
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Black Orc
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Individual Steel Scorpions?

Something’s been troubling me recently and it’s whether or not I should mount my Steel Scorpions on individual bases and use them as Daemonettes?

Image

It’s just the daemon list I’m using with them lack any real combat troops and Daemonettes seem the best suited as their toughness isn’t greater than the Iron Guard robots (Horrors) and the weaker save can be resembled by the bot’s smaller size.
I had thought of using them as Nurglings but… well Nurglings are rubbish for what I’m after which is objectives grabbers and an effective close quarter unit. Also the Daemonettes have the speed and agility that suits the steel scorpion more.

What do you guys think should I use them individually as Daemonettes or keep them as they are and use them as Nurglings?

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My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject:
PostPosted: Fri Apr 03, 2009 3:15 pm 
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Savage Orc Warlord

Joined: Sun Feb 03, 2008 12:09 am
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People may complain due to their size.

Nurglings are a far better fit for them.


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 Post subject:
PostPosted: Fri Apr 03, 2009 4:58 pm 
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Black Orc
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the 1st pip wrote:
People may complain due to their size.
Nurglings are a far better fit for them.


If your referring to their low height they'll be mounted on scenic bases that will raise their height. I just think they’ll look like quite fast compared to the sluggish Nurglings?

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My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject: Harbinger Development Part 2
PostPosted: Sun Apr 05, 2009 1:39 pm 
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Black Orc
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Harbinger Development Part 2

I’ve been working on the Harbinger model and have made a few adjustments to it. First off I’ve replaced the tomb Spyder gun with an old titan weapon that looks a lot better, and I’ve added a small cannon on the bottom plus a few extra touch ups.

Image

I’ve also featured some Steel Scorpions in the photo which will be added to the base, but if they overcrowd it I’ll take them off. I’ll take the legs off soon and file down the green stuff and cover it up with some thin armoured plates on the top of the legs.

However this is only one of the designs for this model that I’m considering, the other is to have a upper body of a robot instead of the defiler head so it looks like the Reaper cyborgs from C&C: http://screenshots.filesnetwork.com/64/others/reaper.gif

I'd be very grateful for any feedback regarding this bot?

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject:
PostPosted: Sun Apr 05, 2009 4:38 pm 
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Savage Orc Warlord

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As much as I like the alternative, its not in keeping with the rest of the army.


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 Post subject:
PostPosted: Sun Apr 05, 2009 4:43 pm 
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Black Orc
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the 1st pip wrote:
As much as I like the alternative, its not in keeping with the rest of the army.


So you recommend I keep the current look compared to the torso then?

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject:
PostPosted: Sun Apr 05, 2009 7:10 pm 
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Savage Orc Warlord

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yep


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 Post subject: Updates & Squad Identities
PostPosted: Tue Apr 07, 2009 4:38 pm 
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Black Orc
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Updates & Squad Identities

There have been several updates regarding earlier posts…

Individual Steel Scorpions: I’m going to count them as Nurgling Swarms because their size makes them easier for my opponent to remember what they represent. Plus they look cool in pairs.

Harbinger Alternative Design & Speed The Harbinger will keep it’s current appearance as someone pointed out to me that the 2nd concept doesn’t fit in well with the rest of the army. It also reminded me of something I learned when developing the Iron Guard robot which is I should avoid making the robots look human.
Someone also asked how can I justify the Harbinger’s Jetbike movement. Simple it’s a fast moving walker that can jump due to it’s powerful legs, similar to this unit from Red Alert 3: http://www.commandandconquer.com/portal ... cachetoken

Now my only problem is coming up with a way to make the robots differ from each other for the purposes of being able to identify different squads, without ruining the model’s appearance.

Image

Any suggestions? So far I’ve thought of a different shoulder mount or second weapon but this doesn’t help the Scorpions or Dragoons. Plus I’m not at all good at painting symbols and transfers are out of the question altogether!

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject:
PostPosted: Tue Apr 07, 2009 7:05 pm 
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Savage Orc Warlord

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Dunno, its something I often struggle with.


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 Post subject:
PostPosted: Wed Apr 08, 2009 9:09 am 
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Savage Orc
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It could ba achieved throught their bases. Like one unit has some flock, the other does not or whatever.

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 Post subject:
PostPosted: Wed Apr 08, 2009 9:11 am 
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Club Treasurer
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Shoulder pad colour variation is always a good idea.

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 Post subject:
PostPosted: Thu Apr 09, 2009 5:20 pm 
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Orc Boy

Joined: Thu Feb 14, 2008 12:18 pm
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what about the dangly bit between the legs (stop giggling at the back). Different sections and/or different colours as unit markings?


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 Post subject: Iron Guard Weapons?
PostPosted: Wed Apr 15, 2009 12:33 am 
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Black Orc
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Iron Guard Weapons?

Right now I’m debating on giving the Iron Guard robots another ranged weapon to replace the claw that is on the current model. This is mainly due to the fact my Iron Guard are representing Horrors who fire assault 3 weapons, and the weapon just doesn’t look the type to fire that many shots. So I made some adjustments to the bolter arm from my pervious weapon alteration.

Image

It came out better than I thought the only change I’d try to make is to swap the wire round on the right arm to the outside to make the robots design symmetrical, which can be easily done.

But as always the final decision on the matter we’ll be based on what you guys think?

Also is there anyone at the club good with such small scale conversion?

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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