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Proiteus
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Post subject: Harbinger Of The Machine God Posted: Tue Mar 31, 2009 5:55 pm |
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| Black Orc |
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Joined: Sun Feb 10, 2008 2:28 am Posts: 368 Location: Lincoln
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Harbinger Of The Machine God
Last night I came up with an idea for a model that could represent a Herald on a chariot, I give you the ‘Zanatorian Harbinger’
A chariot has some 5 wounds and 4 attacks so I’m thinking about modeling some ‘Steel Scorpions’ onto the base, as for it’s speed it scuttles real fast and can jump real high which also good for it’s furious charge rule.
What do you think? It’s only a rough conversion at the moment (held together with blue tac) I may change the weapon to something a bit better.
_________________ My 4 Unique Armies The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09 The Bizzare Grot Rebellion: Best Army Open War IX The Insidious Darkmakers: 18th @ Open War X The Kroggs: On The Drawing Board
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englishdemon
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Post subject: Posted: Tue Mar 31, 2009 6:20 pm |
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| Boss |
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Joined: Sun Feb 03, 2008 7:13 am Posts: 463 Location: in the middle at the top
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what about if you make some bigger scorpions as 'horses' or maybe the herald could be carried on a bed of scorpions! as you really want to include them!
_________________ ¡ʇuǝɹǝɟɟıp ןǝǝɟ ʇsnɾ ı sǝɯıʇǝɯos
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Proiteus
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Post subject: Posted: Fri Apr 03, 2009 1:12 am |
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| Black Orc |
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Joined: Sun Feb 10, 2008 2:28 am Posts: 368 Location: Lincoln
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Individual Steel Scorpions?
Something’s been troubling me recently and it’s whether or not I should mount my Steel Scorpions on individual bases and use them as Daemonettes?
It’s just the daemon list I’m using with them lack any real combat troops and Daemonettes seem the best suited as their toughness isn’t greater than the Iron Guard robots (Horrors) and the weaker save can be resembled by the bot’s smaller size.
I had thought of using them as Nurglings but… well Nurglings are rubbish for what I’m after which is objectives grabbers and an effective close quarter unit. Also the Daemonettes have the speed and agility that suits the steel scorpion more.
What do you guys think should I use them individually as Daemonettes or keep them as they are and use them as Nurglings?
_________________ My 4 Unique Armies The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09 The Bizzare Grot Rebellion: Best Army Open War IX The Insidious Darkmakers: 18th @ Open War X The Kroggs: On The Drawing Board
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the 1st pip
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Post subject: Posted: Fri Apr 03, 2009 3:15 pm |
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| Savage Orc Warlord |
Joined: Sun Feb 03, 2008 12:09 am Posts: 953
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People may complain due to their size.
Nurglings are a far better fit for them.
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Proiteus
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Post subject: Posted: Fri Apr 03, 2009 4:58 pm |
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| Black Orc |
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Joined: Sun Feb 10, 2008 2:28 am Posts: 368 Location: Lincoln
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the 1st pip wrote: People may complain due to their size. Nurglings are a far better fit for them.
If your referring to their low height they'll be mounted on scenic bases that will raise their height. I just think they’ll look like quite fast compared to the sluggish Nurglings?
_________________ My 4 Unique Armies The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09 The Bizzare Grot Rebellion: Best Army Open War IX The Insidious Darkmakers: 18th @ Open War X The Kroggs: On The Drawing Board
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Proiteus
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Post subject: Harbinger Development Part 2 Posted: Sun Apr 05, 2009 1:39 pm |
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| Black Orc |
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Joined: Sun Feb 10, 2008 2:28 am Posts: 368 Location: Lincoln
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Harbinger Development Part 2
I’ve been working on the Harbinger model and have made a few adjustments to it. First off I’ve replaced the tomb Spyder gun with an old titan weapon that looks a lot better, and I’ve added a small cannon on the bottom plus a few extra touch ups.
I’ve also featured some Steel Scorpions in the photo which will be added to the base, but if they overcrowd it I’ll take them off. I’ll take the legs off soon and file down the green stuff and cover it up with some thin armoured plates on the top of the legs.
However this is only one of the designs for this model that I’m considering, the other is to have a upper body of a robot instead of the defiler head so it looks like the Reaper cyborgs from C&C: http://screenshots.filesnetwork.com/64/others/reaper.gif
I'd be very grateful for any feedback regarding this bot?
_________________ My 4 Unique Armies The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09 The Bizzare Grot Rebellion: Best Army Open War IX The Insidious Darkmakers: 18th @ Open War X The Kroggs: On The Drawing Board
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the 1st pip
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Post subject: Posted: Sun Apr 05, 2009 4:38 pm |
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| Savage Orc Warlord |
Joined: Sun Feb 03, 2008 12:09 am Posts: 953
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As much as I like the alternative, its not in keeping with the rest of the army.
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Proiteus
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Post subject: Posted: Sun Apr 05, 2009 4:43 pm |
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| Black Orc |
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Joined: Sun Feb 10, 2008 2:28 am Posts: 368 Location: Lincoln
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the 1st pip wrote: As much as I like the alternative, its not in keeping with the rest of the army.
So you recommend I keep the current look compared to the torso then?
_________________ My 4 Unique Armies The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09 The Bizzare Grot Rebellion: Best Army Open War IX The Insidious Darkmakers: 18th @ Open War X The Kroggs: On The Drawing Board
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the 1st pip
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Post subject: Posted: Sun Apr 05, 2009 7:10 pm |
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| Savage Orc Warlord |
Joined: Sun Feb 03, 2008 12:09 am Posts: 953
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Proiteus
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Post subject: Updates & Squad Identities Posted: Tue Apr 07, 2009 4:38 pm |
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| Black Orc |
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Joined: Sun Feb 10, 2008 2:28 am Posts: 368 Location: Lincoln
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Updates & Squad Identities
There have been several updates regarding earlier posts…
Individual Steel Scorpions: I’m going to count them as Nurgling Swarms because their size makes them easier for my opponent to remember what they represent. Plus they look cool in pairs.
Harbinger Alternative Design & Speed The Harbinger will keep it’s current appearance as someone pointed out to me that the 2nd concept doesn’t fit in well with the rest of the army. It also reminded me of something I learned when developing the Iron Guard robot which is I should avoid making the robots look human.
Someone also asked how can I justify the Harbinger’s Jetbike movement. Simple it’s a fast moving walker that can jump due to it’s powerful legs, similar to this unit from Red Alert 3: http://www.commandandconquer.com/portal ... cachetoken
Now my only problem is coming up with a way to make the robots differ from each other for the purposes of being able to identify different squads, without ruining the model’s appearance.
Any suggestions? So far I’ve thought of a different shoulder mount or second weapon but this doesn’t help the Scorpions or Dragoons. Plus I’m not at all good at painting symbols and transfers are out of the question altogether!
_________________ My 4 Unique Armies The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09 The Bizzare Grot Rebellion: Best Army Open War IX The Insidious Darkmakers: 18th @ Open War X The Kroggs: On The Drawing Board
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the 1st pip
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Post subject: Posted: Tue Apr 07, 2009 7:05 pm |
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| Savage Orc Warlord |
Joined: Sun Feb 03, 2008 12:09 am Posts: 953
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Dunno, its something I often struggle with.
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bubbachop
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Post subject: Posted: Wed Apr 08, 2009 9:09 am |
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| Savage Orc |
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Joined: Sun Feb 03, 2008 9:43 pm Posts: 208
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It could ba achieved throught their bases. Like one unit has some flock, the other does not or whatever.
_________________ I have chosen to include on my signature that if you agree to play against me you are more than likely to face the most diabolical filth imaginable.
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Periculosus
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Post subject: Posted: Wed Apr 08, 2009 9:11 am |
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| Club Treasurer |
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Joined: Sun Feb 03, 2008 1:01 pm Posts: 995 Location: Sheffield
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Shoulder pad colour variation is always a good idea.
_________________ WFB: Dark Elves, Empire, High Elves, Chaos Mortals, Lizardmen, Orcs&Goblins, Skaven and Vampire Counts.
40K: Marines (Blood Drinkers, Mentors) Orks, Eldar, Tau and Chaos Marines.
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Dr Stubbsberg
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Post subject: Posted: Thu Apr 09, 2009 5:20 pm |
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| Orc Boy |
Joined: Thu Feb 14, 2008 12:18 pm Posts: 117 Location: Here
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what about the dangly bit between the legs (stop giggling at the back). Different sections and/or different colours as unit markings?
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Proiteus
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Post subject: Iron Guard Weapons? Posted: Wed Apr 15, 2009 12:33 am |
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| Black Orc |
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Joined: Sun Feb 10, 2008 2:28 am Posts: 368 Location: Lincoln
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Iron Guard Weapons?
Right now I’m debating on giving the Iron Guard robots another ranged weapon to replace the claw that is on the current model. This is mainly due to the fact my Iron Guard are representing Horrors who fire assault 3 weapons, and the weapon just doesn’t look the type to fire that many shots. So I made some adjustments to the bolter arm from my pervious weapon alteration.
It came out better than I thought the only change I’d try to make is to swap the wire round on the right arm to the outside to make the robots design symmetrical, which can be easily done.
But as always the final decision on the matter we’ll be based on what you guys think?
Also is there anyone at the club good with such small scale conversion?
_________________ My 4 Unique Armies The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09 The Bizzare Grot Rebellion: Best Army Open War IX The Insidious Darkmakers: 18th @ Open War X The Kroggs: On The Drawing Board
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