OK, MkII
King
Destroyer
Light Armour
Shield
Collar
Liche Priest
Cloak
Mighty Plaques
Liche Priest
Dispel Hieratic Jar
Undeed Steed
Liche Priest
Enkhil's
Dispel
10 Skelly Archer
10 Skelly Archers
10 Skelly Archers
20 Skellies, FC
Light Armour
Shield
Warbanner
5 Light Horse
24 Tomb Guard, FC
Undying Legion
Scorpion
Scorpion
Catapult +Skulls
Catapult + Skulls
1996, I reckon
Casket's been too variable, so much MR2 around that it's potentially ineffective, even with the -1 to casting rolls and it's a missile magnet.
Double SSC, should worry most armies (Burn Treeman Ancient, burn!

), enough Skelly archers around to act as guards, a nice block to pop the Hierophant in to start with, King with his Guard, naturally. Enough magic to keep it ticking over if I get Stanked. Light Horse to lurk about and the Scorpions to settle warmachines.