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 Post subject: Competitve Mech Guard Lists? (Still going)
PostPosted: Sun Aug 23, 2009 3:08 pm 
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Black Orc
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Posts: 368
Location: Lincoln
I'm wanting to get my guard army redone in case my mechanicus army is judged to be too confusing at Open War. So I've come up with two very different list both of which requires only a few extra units. So first up the all mech list...

105 - Command Squad:1 Lascannon, 1 Grenade Launcher, 1 Master Of The Fleet and 1 Vox
55 - Chimera: Heavy Bolter & Multilaser

105 - Veteran Squad: 3 Melta Guns and 1 Vox
55 - Chimera: Heavy Flamer & Multilaser

105 - Veteran Squad: 3 Melta Guns and 1 Vox
55 - Chimera: Heavy Flamer & Multilaser

130 - Veteran Squad: 3 Plasma Guns, 1 Autocannon and 1 Vox
55 - Chimera: Heavy Bolter & Multilaser

130 - Veteran Squad: 3 Plasma Guns, 1 Autocannon and 1 Vox
55 - Chimera: Heavy Bolter & Multilaser

45 - 2 Scout Sentinels: Missle Launchers

190 - Leman Russ Executioner: Heavy Bolter

190 - Leman Russ: Plasma Cannons and Heavy Bolter

150 - 2 Griffons

Total Pts: 1480
Total No: 46 (11)
Kill Pts: 15


Tactics
As you can see it's broken up into 3 parts you have the offensive group that is always on the move, attacking the enemy's objectives. The defensive group park on and defend the objective on my side of the board. All the while be supported by the heavy support and fast attack choices. I brought the autocannons to be provide some optional long range Anti-tank but most of the time I'll be using the Plasmaguns.

Any suggestions on the last 20pts, 2 hunter seekers or upgrade the autocannons to lascannons?


-----------

Someone suggested I try a mass infantry list, however the list would only have 2 leman russes which would get shot at by every anti tank weapon so I decided to go all infantry.

HQ
225 – Command Squad:
Creed, Medic, Regimental Standard, 2 Bodyguards and 2 grenade launchers.

ELITES
65 – Marbo


TROOPS
Infantry Platoon 1
45 – Command Squad:
3 Flamers
65 – Infantry Squad: Plasma Gun
65 – Infantry Squad: Plasma Gun
105 – 3 Lascannon Heavy Weapon Teams
50 – Special Weapons Squad: 3 Flamers

Infantry Platoon 2
45 – Command Squad:
3 Flamers
65 – Infantry Squad: Plasma Gun
65 – Infantry Squad: Plasma Gun
105 – 3 Lascannon Heavy Weapon Teams
50 – Special Weapons Squad: 3 Flamers

Infantry Platoon 3
45 – Command Squad:
3 Flamers
65 – Infantry Squad: Plasma Gun
65 – Infantry Squad: Plasma Gun
90 – 3 Missile Launcher Heavy Weapon Teams
50 – Special Weapons Squad: 3 Flamers

160 – Veteran Squad: 3 Meltaguns, Camo Cloaks and Snare Mines.

FAST ATTACK
55 - 5 Rough Riders
55 - 5 Rough Riders


Total Pts: 1500
Total No: 139
Kill Pts: 20

Tactics
As you can see the list is designed to use it seer numbers it advances across the board and any squad that gets charged and most likely killed they will be a 2nd squad to clean up the mess with units like the special weapons and rough riders. Of course Creed’s command squad and the heavy weapon will be at the back of the field.

Marbo is a nice unit he’ll cause some guess in my opponents firebase and the veterans are my main objective unit for missions like capture and control as they will use Creed’s outflank rule to get the drop on my opponent.


So which do you think is the more effective list?

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


Last edited by Proiteus on Sun Nov 15, 2009 8:17 pm, edited 2 times in total.

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 Post subject:
PostPosted: Sun Aug 23, 2009 8:10 pm 
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Savage Orc Warlord

Joined: Sun Feb 03, 2008 12:09 am
Posts: 953
The mech list is more effective, but the infantry list is far more interesting.

Taking the infantry list could give you an advantage as few people have faced a horde Guard army.


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 Post subject:
PostPosted: Sun Aug 23, 2009 10:07 pm 
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Black Orc
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Joined: Sun Feb 10, 2008 2:28 am
Posts: 368
Location: Lincoln
I'll most likely get round to doing the all infantry list one day but for now I'm after the more effective list.

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject:
PostPosted: Mon Aug 24, 2009 8:27 am 
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Savage Orc Warlord

Joined: Sun Feb 03, 2008 12:09 am
Posts: 953
The other point to make is that these are 1500 pt lists, while OW is 1750 pts.


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 Post subject:
PostPosted: Mon Aug 24, 2009 10:41 am 
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Black Orc
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Joined: Sun Feb 10, 2008 2:28 am
Posts: 368
Location: Lincoln
Well I already know what I'm getting for each of the forces extra 250pts.

Infantry: Grenaider Squad with 3 plasma guns and 10 ratlings.
Mech: Devildog, Armoured Sentinels.

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject:
PostPosted: Sat Aug 29, 2009 12:11 pm 
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Boss
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Joined: Mon Feb 04, 2008 4:35 pm
Posts: 439
Location: Lincoln, UK
Mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech mech!


Sorry did I forget to mention Mech? It's the only way to go in this edition.

Thanks,

Lee


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 Post subject:
PostPosted: Tue Sep 01, 2009 8:38 pm 
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Black Orc
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Joined: Sun Feb 10, 2008 2:28 am
Posts: 368
Location: Lincoln
I've tried a more balanced list, with lots of veteran squad with camo cloaks to represent the grots small size as an advantage. But didn't look to good.

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


Last edited by Proiteus on Sun Nov 15, 2009 8:18 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Sep 01, 2009 9:35 pm 
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Savage Orc Warlord

Joined: Sun Feb 03, 2008 12:09 am
Posts: 953
Yeah, I really ouldn't bother ith the Ratlings, but I do agree with your splitting up of the AP 2 weapons.


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 Post subject:
PostPosted: Sun Sep 06, 2009 6:25 pm 
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Black Orc
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Joined: Sun Feb 10, 2008 2:28 am
Posts: 368
Location: Lincoln
I've dropped a vet squad for some much needed anti-horde in the form of a griffon squadron, I've also downgraded the sentinel's missile launchers to autocannons and given my firebase lascannons...

HQ
110 – Command Squad:
Missile Launcher, Regimental Standard and Camo Cloaks.

TROOPS
150 – Veteran Squad:
Lascannon, 2 Plasma guns, Snare Mines and Camo Cloaks.

150 – Veteran Squad: Lascannon, 2 Plasma guns, Snare Mines and Camo Cloaks.

100 – Veteran Squad: 3 Meltaguns
55 – Chimera: Multilaser and Hull Flamer.

100 – Veteran Squad: 3 3 Meltaguns
55 – Chimera: Multilaser and Hull Flamer.

115 – Veteran Squad: 3 Plasma guns
55 – Chimera: Multilaser and Hull Flamer.

FAST ATTACK
80 - 2 Scout Sentinels:
Autocannons

HEAVY SUPPORT
190 – Leman Russ Battle Tank:
Plasma Cannon Sponsons and Heavy Bolter.

190 – Leman Russ Executioner: Heavy Bolter

150 - 2 Griffon Mortars

Total Pts: 1500
Total No: 55 (7)
Kill Pts: 12

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject: Re: New Competitve Guard Lists Mech, All Infrantry Or Balanced?
PostPosted: Sat Oct 24, 2009 12:08 pm 
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Boss
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Joined: Mon Feb 04, 2008 4:35 pm
Posts: 439
Location: Lincoln, UK
It's quite nice and compact only thing I would change is:-

HQ - So they can get that orbital bombardment and the re-roll reserve rolls.

FA- Need to be armoured really if not I believe you have a Banewolf or one of those chemical tanks? The points would be better there.

HVY - I Don't rate Mortars just get another Leman Russ if you can namely a Punisher with Pask sat in the hull :D


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 Post subject: Re: New Competitve Guard Lists Mech, All Infrantry Or Balanced?
PostPosted: Sat Oct 24, 2009 7:08 pm 
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Black Orc
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Joined: Sun Feb 10, 2008 2:28 am
Posts: 368
Location: Lincoln
Well the list has changed a bit since then Lee...

HQ
90 – Command Squad:
4 Meltaguns
55 – Chimera: Multi-Laser, Heavy Flamer.

TROOPS
100 - Veteran Squad: 3 Meltaguns.
55 – Chimera: Multi-Laser, Heavy Flamer.

100 - Veteran Squad: 3 Meltaguns.
55 – Chimera: Multi-Laser, Heavy Flamer.

100 - Veteran Squad: 3 Meltaguns.
55 – Chimera: Multi-Laser, Heavy Flamer.

90 - Veteran Squad: 2 Meltaguns.
55 – Chimera: Multi-Laser, Heavy Flamer.

Question is which of the two support groups should I to go with?

Support Group 1
FAST ATTACK
130 - Hellhound:
Heavy Flamer.
130 - Hellhound: Heavy Flamer.

HEAVY SUPPORT
165 - Leman Russ Battle Tank: Lascannon
165 - Leman Russ Battle Tank: Lascannon
(the lascannons are for the tanks my chimeltas can't catch.)
150 - 2 Griffon Mortars
or...
Support Group 2
FAST ATTACK
130 - Chemdog:
Heavy Flamer.
130 - Chemdog: Heavy Flamer.

HEAVY SUPPORT
165 - Leman Russ Battle Tank:
Lascannon
160 - Manticore
160 - Manticore


Total Pts: 1495
Total No: 45 (10)
Kill Pts: 16

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject: Re: New Competitve Guard Lists Mech, All Infrantry Or Balanced?
PostPosted: Sun Oct 25, 2009 12:59 am 
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Joined: Wed Feb 06, 2008 8:34 pm
Posts: 175
Why Multilasers I would max out on Flamers on the Chimeras you are going to have to get close to use those Meltaguns so you may aswell be using all heavy flamers these are just nasty on chimera's

I would go for the Two russes and griffon option for heavy support. Would be very solid then. Quite hard army to deal with but would have to close quickly so you would have to play very boldly with it to capture objectives.
That many Chimera's is going to give any one a hard time. Solid Mech is the way forward I completely agree with lee it is the Only way forward now.

Laters J


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 Post subject: Re: New Competitve Guard Lists Mech, All Infrantry Or Balanced?
PostPosted: Sun Oct 25, 2009 11:50 am 
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Black Orc
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Joined: Sun Feb 10, 2008 2:28 am
Posts: 368
Location: Lincoln
Orky James wrote:
Why Multilasers I would max out on Flamers on the Chimeras you are going to have to get close to use those Meltaguns so you may aswell be using all heavy flamers these are just nasty on chimera's


True I had intended to go with a twin heavy flamer setup myself, but I've had several comments on other forums saying I should keep the mulitlaser for the following reasons...

1. If the chimera is immobilsed both weapons would become useless better to have at least one ranged weapon.
2. Mass Multilasers make great anti-transport and other light vehciles
3. I'm facing something that the chimeras would be easily destroyed by up close therefore I need to soften them up first with ranged weapons such as Mikes Farsight for example.

Also James what about fast attack? Hellhounds Or Banewolfs?

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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 Post subject: Re: New Competitve Guard Lists Mech, All Infrantry Or Balanced?
PostPosted: Sun Oct 25, 2009 2:42 pm 
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Posts: 995
Location: Sheffield
Banewolves. The main cannon is a defensive weapon (s1) that packs a massive punch in troops. As the Banewolf is fast it can make a mess out of horde infantry.

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WFB: Dark Elves, Empire, High Elves, Chaos Mortals, Lizardmen, Orcs&Goblins, Skaven and Vampire Counts.
40K: Marines (Blood Drinkers, Mentors) Orks, Eldar, Tau and Chaos Marines.


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 Post subject: Re: New Competitve Guard Lists Mech, All Infrantry Or Balanced?
PostPosted: Sun Nov 15, 2009 8:13 pm 
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Black Orc
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Joined: Sun Feb 10, 2008 2:28 am
Posts: 368
Location: Lincoln
Here another update to the list, evenually I will settle on a list I'm happy with...

HQ
110 – Command Squad:
4 Plasmaguns
55 – Chimera: Multi-Laser, Heavy Flamer.
(I originally had 4 Meltas, however Plasmaguns can benefit better from the orders that make them twin-linked and demand re-roll successful cover saves.)

TROOPS
100 - Veteran Squad: 3 Meltaguns.
55 – Chimera: Multi-Laser, Heavy Flamer.

100 - Veteran Squad: 3 Meltaguns.
55 – Chimera: Multi-Laser, Heavy Flamer.

100 - Veteran Squad: 3 Meltaguns.
55 – Chimera: Multi-Laser, Heavy Flamer.

100 - Veteran Squad: 3 Meltaguns.
55 – Chimera: Multi-Laser, Heavy Flamer.
(Your standard mech squad tactics)

FAST ATTACK
130 - Banewolf:
Heavy Flamer.

130 - Banewolf: Heavy Flamer.
(These guys ride up behind the chimeras and move up to deal with the more threatening squads ie anti-tank equipped)

HEAVY SUPPORT
190 - Leman Russ Battle Tank:
Heavy Bolter, Plasma Cannon Sponsons
(I’ve made this my most threatening unit to force enemy fire away from the rest of my army, of which it can take a beating)

160 - Manticore: Heavy Flamer
(the perfect anti-horde killing unit)

75 - Griffon Mortar
(Best thing to get for the pts I had left, since I’ve already got all the anti- armour/meq I need)

Total Pts: 1470
Total No: 45 (10)
Kill Pts: 15


An aggressive list, but the big thing that has me worried is the lack of ranged anti-tank that why I’m considering replacing one of the banewolves with a Devildog, what do you guys think? Please I’ll say this now no Valkyries and Vendettas they just would fit in with the army’s low tech appearance!

I’ve also got 30pts left to spend, here are a few options to buy…

    > 3 Hunter Seeker Missiles for the chimeras some ranged anti-tank.
    >Camo Netting for the Manticore as it is a threatening unit.
    >Multi-Meltas for the Banewolves to give the army some effective ranged AT weapons.
    >Extra Armour For Command Squad’s Chimera & 1 Multi-melta for a Banewolf that squad’s transport needs to keep moving.

FOR 1750PT GAMES…
For the additional 250pts for games of 1750pts I have two options…

100 - Veteran Squad: 3 Plasmaguns.
55 – Chimera: Multi-Laser, Heavy Flamer.

80 – 2 Scout Sentinels: Autocannons.
(1 Chimera for sitting on objectives with some outflanking Scout sentinels for tank hunting.)

- or -

Infantry Platoon
40 -Infantry Command:
Autocannon
70 -Infantry Squad: Missile Launcher and Grenade Launcher.
70 -Infantry Squad: Missile Launcher and Grenade Launcher.
70 -Infantry Squad: Missile Launcher and Grenade Launcher.
(A Good big unit to hold down objectives on my side of the board while providing some long range support, I prefer ML due to their flexibility)

What do you think? I really need to get to start work on this army asap!

_________________
My 4 Unique Armies
The Noble Zanatorians: Big Mek Award @ Open War XII & Best Army @ Summer War 09
The Bizzare Grot Rebellion: Best Army Open War IX
The Insidious Darkmakers: 18th @ Open War X
The Kroggs: On The Drawing Board


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